Balances / Nerfes 01-09-2022
NOTICE 2022-09-01
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Hello Heroes

We will inform you in advance of the Balance & Changes that will be applied.

* Balances are subject to change according to the internal schedule.

* If the patch released, there may be additional Balances.



1. Mercenaries



1. Boxer (Mercenary No. 15)

- The forward distance of the Cancel Attack (Dash during the attack) has been increased. (Ultimate Evolution)



2. Kage Ninja (Mercenary No. 17)

- Added a bounding effect to the jump special attack (Jump D Long Press). (Ultimate Evolution)



3. Zorro (Mercenary No. 36)

- Gauge recovery speed has increased dramatically. (Ultimate Evolution)



4. Werewolf (Mercenary No. 57)

- Gauge recovery speed has increased dramatically. (Basic/1st/2nd/Ultimate Evolution)

- Added bounce function in the transformation state. (Basic/1st/2nd/Ultimate Evolution)

- Changed state Jumpdash Quickly Standing Up When Attacking, Fixed Status. (1st/Ultimate Evolution)

- Shifting state Jump Dash Increased the push distance of the resistance that occurs during 2 strikes from the air. (1st/Ultimate Evolution)

- Changed the Transforming State Jump Dash so that the resistance generated during 2 strikes in the air is initialized when down. (1st/Ultimate Evolution)

- Knight's swordsmanship, Brake Crew (Weapon Skill) cooldown time has been reduced. (Basic/1st/2nd/Ultimate Evolution)



5. Lee (Mercenary No. 126)

- Gauge recovery rate increased slightly.

- The auto-aiming angle of the jump attack has been increased. (more)

- The travel distance of the aerial dash (dash during jumping) has increased slightly. (more)

- Increased damage from the Dragon Flying Kick (D during preparation, dash D long press).

? The thumb (idol mercenary) has een changed in the same way.



6. Druid (Mercenary No. 162)

- The resistance of Special Attacks (D Pressing) has been removed.

- The resistance of Dash Attack 2 (Dash D Press) has been changed.

- Dash Attack 2 (Dash D Push) The float height during a down enemy strike has been drastically reduced.

- The resistance generated during 4 strikes of Jump Attack 1 (Jump D) has been changed to occur faster than before.



7. Jin Sasinmu (Mercenary No. 163)

- Jin - Dragon (Jump D Long Press) The time to switch to a defensive state on the first strike has been reduced. (After being shot at that attack, you'll be able to defend faster than before.)

- Jin - Dragon (Jump D Long Press) The distance pushed out of the defense of the second blow has been reduced.

- Jin - The invincible time of the radish (S during the kite) has been reduced.



8. Change-On (Mercenary No. 204)

- The bounce feature has been removed.



9. Ghost (Mercenary No. 206)

- Fixed an issue that speeded up the timing of attacks by Poultergeist (weapon skills).



10. Timegate (Mercenary No. 15)

- Added the ability to float hard-line enemies in Dash Attack 1.

- The resistance of Jump Attack 4 has been changed to initialize when standing.



11. Rocket Launcher (Mercenary No. 217)

- The map collision size of the rocket launched after aiming (D long press) has been reduced.



12. Tyr (Mercenary No. 220)

- The sieve time of the jump attack has been reduced. (2021.12.22. Same as before patch) (added)


13. Ice God (Mercenary No. 222)

- The damage that the base attack does to the Power Stone has been reduced.

- The damage of jump attacks has been drastically reduced.

- Added down-hit function to jump attacks.

- The damage of the ice cube firing (? D to create ice cubes) has been greatly increased.

- The jungle distance of ice cube firing (ice cube generation ? D) has been drastically reduced.

- Changed to quickly stand up when shot at ice cube firing (ice cube creation ? D).

- The timing of the collision of ice cube blasting (ice sheet creation? D pressing, tearing) has been changed.



14. Tae Eul Jin (Mercenary No. 232)

- The cool time of the Kowloon Xinhua Dynasty (Weapon Skill) has increased dramatically.



15. Necromancer (Mercenary No. 236)

- Gauge recovery from 5 to 0 on successful Demon Auto Attack Strike.

- The gauge requirement for command preparation (D press hold) has been changed from 20 to 0.

- Gauge consumption of Demon Rush (D Press Hold ? D Push Release), and Demon Explosion (D Press Hold S) has been changed from 5 to 0.

- During the Evil Spirit Dash (D Press Hold ? D Push Detach), the Evil Spirit Explosion (D Press Holding S) The time of the cancellation jump at the time of the jump key (A) input was delayed.

- The float height during the down-strike of the evil spirit explosion (D press retention S) has been increased.

- The duration of the movement speed and jump force reduction effect applied when shooting at the attack of the evil spirit that has finished the evolution has been increased.



16. Gigasuit (Mercenary No. 239)

- Gauge recovery speed has increased dramatically.

- Increased float height during aerial enemy strikes of jump dashes.

- The missile range in Fortress mode (Jump D Long Press) has been greatly increased.

- The drop zone gauge consumption speed in aerial mode (D long press) has been drastically reduced.

- The cooldown time of Impulse Strike (Weapon Skill) has been drastically reduced.

- The range of the missiles of the Impulse Strike (Weapon Skill) has been greatly increased.



17. Combat Engineer (240th Mercenary)

- Changed to allow defensive destruction to occur when defending a certain number of beam attacks in the turret boarding (D long press) state.

- Smart Mine's defense-destroying feature has been removed.

- Smart Mine's triggering delay has been drastically reduced



18. Bari (Mercenary No. 242)

- Fixed the problem of hitting close enemies when a talisman blown by Special Attack 1 (D Push Detach) was installed.



19. Fenrir (Mercenary No. 243)

- The gauge consumption speed during the maintenance of the sprint (D long press) has been increased.

- The damage of the eat (sprint ? D) has increased significantly.

- The distance of the jungle has been increased during the defense of the catch (sprint ? D).

- Defensive Destruction and Down Strike functions of Jump Eat (Sprint ? D) have been removed.

- The damage of swallowing (D-press ? preparation for hunting) has increased significantly.

- Swallowing (D-press ? preparation for hunting) Increases the distance of the jungle when defending.

- The forward distance of swallowing (D-pressing ? preparation for hunting) has been reduced.

- The invincible time of swallowing (D-press ? preparation for hunting) has been reduced.

- The time required for full-charging of swallowing (D-press ? preparation for hunting) has been drastically reduced.

- The bounding height of the sprint end (sprint ? S) has been reduced.

- Increased attack power during predation (special features) and the sustained damage received by the enemy who was eaten has increased significantly.



20. Avenger (Mercenary No. 244)

- Gauge recovery speed has increased dramatically.

- The cool time of the Avenge Mark (Weapon Skill) has been drastically reduced.





2. Equipment




1. Raven of the Crow

- Fixed an issue where some skill gauges were left when using skills.



2. Groundbreaking costume

- Cool time has been drastically reduced. (General/1st/Ultimate Evolution)

- Reduced charging required time. (1st)

- Increased amount of push distance increase with charging time. (Ultimate)

- Increased float height during ground enemy strikes. (Ultimate)

- Increased jungle distance and float height during aerial enemy strikes. (Ultimate)

- Drop damage reduction effect has been removed. (Ultimate)



3. Succubus costume

- Increased batting judgment range.



4. Elaim's Costume

- The duration of the bubble state has been reduced. (1st/Ultimate Evolution)

- Added drop damage reduction effect to bubble state. (1st/Ultimate Evolution)

- The duration of the water dragon has been reduced. (Ultimate Evolution)

- Changed the Dragons to track enemies earlier. (Ultimate Evolution)



5. Superpower Suit

- Cool time has been increased. (1st/Ultimate Evolution)

- Increased damage in the air, down use. (Ultimate Evolution)

- Drop damage reduction effect has been removed. (Ultimate Evolution)



6. Impact Costume

- Cool time has been greatly increased.



7. Pierrot costume

- Increased batting judgment range.

- The maximum damage in the event of a successful annihilation has been drastically reduced.



8. Karna Armor

- Increased the distance of the jungle during the down strike.



9. Gigasuit Armor

- Missile damage has been drastically reduced.

- Skill duration has been reduced.



10. Vampire Circle

- The cooldown time has increased. (1st/Ultimate Evolution) (edited)



11. Demon Lord Head

- The cooldown time has increased dramatically. (edited)



12. Great Modal Helm

- Cool time has been greatly increased.



13. Exile Pitching

- Cool time has been greatly increased.

- The Defensive Destruction feature has been removed.



14. Dagger of Despair

- The maximum gauge has been drastically reduced.



15. Iceman Cloak

- Changed to allow attacks to occur after a certain amount of time.



16. Lich Cloak

- Addiction damage has been drastically reduced.

- Modified to remove the poisoning effect with priestly ornaments, nephilim rings, and uriel protection (SD during the attack).



17. Exille Cloak

- Cool time has been increased.

- Hiding time has been drastically reduced.




3. Others




1. Calibration

- The contribution correction system has been removed.



2. Beginner Buff

- The amount of movement speed increase has been drastically reduced.

- The amount of drop damage reduction has been reduced.